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    <title>CodeProject Latest Articles for Simon Jackson</title>
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    <description>Latest Articles for Simon Jackson from CodeProject</description>
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      <title>CodeProject Latest Articles for Simon Jackson</title>
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    <copyright>Copyright  CodeProject, 1999-2013</copyright>
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    <lastBuildDate>Thu, 20 Jun 2013 11:46:25 GMT</lastBuildDate>
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      <title>MonoGame: Building Portable Solutions</title>
      <description>In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back of some work I was doing with the MonoGame team to help with some of the more tedious clean up tasks that needed doing and I had the &amp;#8230;</description>
      <link>http://www.codeproject.com/Articles/595757/MonoGame-3aplusBuildingplusPortableplusSolutions</link>
      <author>Simon Jackson</author>
      <category>Monogame</category>
      <pubDate>Tue, 21 May 2013 13:02:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/595757/MonoGame-3aplusBuildingplusPortableplusSolutions</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 21 May 2013 13:02:00 GMT</updated>
      <views>1104</views>
      <rating>4.67</rating>
      <popularity>1.51</popularity>
      <votes>2</votes>
      <bookmarks>3</bookmarks>
      <downloads />
    </item>
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      <title>MonoGame: Content Projects and Custom Model Types</title>
      <description>I’ll go over one one of those fringe / advanced options available to old XNA projects where you can effectively build your own content.</description>
      <link>http://www.codeproject.com/Articles/594779/MonoGame-Content-Projects-and-Custom-Model-Types</link>
      <author>Simon Jackson</author>
      <category>Dev</category>
      <pubDate>Mon, 20 May 2013 13:42:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/594779/MonoGame-Content-Projects-and-Custom-Model-Types</guid>
      <article-type>Technical Blog</article-type>
      <updated>Mon, 20 May 2013 13:42:00 GMT</updated>
      <views>1148</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>1</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>MonoGame: Using Libraries with Windows Phone Projects</title>
      <description>MonoGame - Using libraries with Windows Phone projects</description>
      <link>http://www.codeproject.com/Articles/585824/MonoGame-Using-Libraries-with-Windows-Phone-Projec</link>
      <author>Simon Jackson</author>
      <category>Mono</category>
      <category>Windows</category>
      <category>Mobile</category>
      <category>Phone</category>
      <category>XNA</category>
      <category>Monogame</category>
      <pubDate>Tue, 30 Apr 2013 16:31:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/585824/MonoGame-Using-Libraries-with-Windows-Phone-Projec</guid>
      <article-type>Technical Blog</article-type>
      <updated>Wed, 01 May 2013 11:32:00 GMT</updated>
      <views>1954</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>2</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>AdRotator V2 progress report</title>
      <description>We are working as hard and as fast as we can with V2, support or V1 is limited at the moment but we still help out where we can.</description>
      <link>http://www.codeproject.com/Articles/573808/AdRotatorplusV2plusprogressplusreport</link>
      <author>Simon Jackson</author>
      <category>XML</category>
      <category>Dev</category>
      <category>Intermediate</category>
      <pubDate>Mon, 08 Apr 2013 13:45:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/573808/AdRotatorplusV2plusprogressplusreport</guid>
      <article-type>Technical Blog</article-type>
      <updated>Mon, 08 Apr 2013 13:45:00 GMT</updated>
      <views>1290</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>2</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Kinect for Windows SDK Programming Guide – A review</title>
      <description>If you want to learn the Kinect and how to make the most of it then this book is a really good start and one worth having on the shelf.</description>
      <link>http://www.codeproject.com/Articles/573643/Kinect-for-Windows-SDK-Programming-Guide-A-review</link>
      <author>Simon Jackson</author>
      <category>Kinect</category>
      <pubDate>Sun, 07 Apr 2013 13:09:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/573643/Kinect-for-Windows-SDK-Programming-Guide-A-review</guid>
      <article-type>Technical Blog</article-type>
      <updated>Sun, 07 Apr 2013 13:09:00 GMT</updated>
      <views>1916</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>2</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>PCL Targets for Mono / MonoGame Projects</title>
      <description>PCL targets for Mono / MonoGame projects</description>
      <link>http://www.codeproject.com/Articles/570080/PCL-Targets-for-Mono-MonoGame-Projects</link>
      <author>Simon Jackson</author>
      <category>Mono</category>
      <category>C#</category>
      <category>Windows</category>
      <category>Linux</category>
      <category>Android</category>
      <category>Phone</category>
      <category>iOS</category>
      <pubDate>Mon, 01 Apr 2013 14:14:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/570080/PCL-Targets-for-Mono-MonoGame-Projects</guid>
      <article-type>Technical Blog</article-type>
      <updated>Sun, 07 Apr 2013 07:02:00 GMT</updated>
      <views>2465</views>
      <rating>4.7</rating>
      <popularity>1.67</popularity>
      <votes>3</votes>
      <bookmarks>3</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>MonoGame goes Portable</title>
      <description>While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your game for several platforms, there’s a fair bit of too’ing and fro’ing, pulling parts of the project together and one of my least favorite porting practices, the COPY &amp;#8230;</description>
      <link>http://www.codeproject.com/Articles/548427/MonoGameplusgoesplusPortable</link>
      <author>Simon Jackson</author>
      <category>Mono</category>
      <category>C#</category>
      <category>Windows</category>
      <category>.NET</category>
      <category>Mobile</category>
      <category>Intermediate</category>
      <category>All-Topics</category>
      <category>portability</category>
      <category>Class</category>
      <pubDate>Tue, 19 Feb 2013 19:32:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/548427/MonoGameplusgoesplusPortable</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 19 Feb 2013 19:32:00 GMT</updated>
      <views>1623</views>
      <rating>5</rating>
      <popularity />
      <votes>1</votes>
      <bookmarks>4</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Android 4: New features for Application Development–PacktPub Book Review</title>
      <description>This book is a practical and hands-on guide for developing Android applications using new features of Android Ice Cream Sandwich (Android 4.0), with a step-by-step approach and clearly explained sample codes.</description>
      <link>http://www.codeproject.com/Articles/543148/Androidplus4-3aplusNewplusfeaturesplusforplusAppli</link>
      <author>Simon Jackson</author>
      <category>ASP</category>
      <category>Windows</category>
      <pubDate>Mon, 11 Feb 2013 15:08:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/543148/Androidplus4-3aplusNewplusfeaturesplusforplusAppli</guid>
      <article-type>Technical Blog</article-type>
      <updated>Mon, 11 Feb 2013 15:08:00 GMT</updated>
      <views>3062</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>2</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>MonoGame gets Shocked!</title>
      <description>Following on from my previous article we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms. Not cryptic enough for you then read on We left off just porting Michael Hoffman’s excellent article showing us how to generate lightning effects almost effortlessly using X</description>
      <link>http://www.codeproject.com/Articles/540143/MonoGameplusgetsplusShocked</link>
      <author>Simon Jackson</author>
      <category>XNA</category>
      <pubDate>Thu, 07 Feb 2013 18:14:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/540143/MonoGameplusgetsplusShocked</guid>
      <article-type>Technical Blog</article-type>
      <updated>Thu, 07 Feb 2013 18:14:00 GMT</updated>
      <views>3445</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>1</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Does lightning really strike twice?</title>
      <description>It all started one sunny morning when Michael Hoffman who wrote a shocking article on some fantastic lighting effects all done with XNA, I read this and was immediately impressed just how simple his solution was. Not long after this a guy down under called Jose Fajardo was so impressed &amp;#8230;</description>
      <link>http://www.codeproject.com/Articles/540145/Doespluslightningplusreallyplusstrikeplustwice-3f</link>
      <author>Simon Jackson</author>
      <category>XNA</category>
      <pubDate>Thu, 07 Feb 2013 18:02:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/540145/Doespluslightningplusreallyplusstrikeplustwice-3f</guid>
      <article-type>Technical Blog</article-type>
      <updated>Thu, 07 Feb 2013 18:02:00 GMT</updated>
      <views>2710</views>
      <rating>5</rating>
      <popularity />
      <votes>1</votes>
      <bookmarks>1</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>XNA and Beyond, the notable mentions</title>
      <description>Some of the other frameworks which use XNA as a baseline.</description>
      <link>http://www.codeproject.com/Articles/524961/XNAplusandplusBeyond-2cplustheplusnotableplusmenti</link>
      <author>Simon Jackson</author>
      <category>Mono</category>
      <category>Windows</category>
      <category>.NET</category>
      <category>Game</category>
      <category>XNA3.0</category>
      <category>tools</category>
      <category>Development</category>
      <category>Phone</category>
      <category>XNA</category>
      <category>XNA4.0</category>
      <category>third-party</category>
      <pubDate>Thu, 10 Jan 2013 15:08:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/524961/XNAplusandplusBeyond-2cplustheplusnotableplusmenti</guid>
      <article-type>Technical Blog</article-type>
      <updated>Wed, 16 Jan 2013 16:15:00 GMT</updated>
      <views>2768</views>
      <rating>5</rating>
      <popularity>1.51</popularity>
      <votes>2</votes>
      <bookmarks>6</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>XNA to the Sunburn Gaming Engine and Beyond</title>
      <description>So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced &amp;#8230;</description>
      <link>http://www.codeproject.com/Articles/522228/XNAplustoplustheplusSunburnplusGamingplusEngineplu</link>
      <author>Simon Jackson</author>
      <category>C#</category>
      <category>Windows</category>
      <category>.NET</category>
      <category>Mobile</category>
      <category>Game</category>
      <category>Development</category>
      <category>Phone</category>
      <category>XNA</category>
      <pubDate>Mon, 07 Jan 2013 06:45:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/522228/XNAplustoplustheplusSunburnplusGamingplusEngineplu</guid>
      <article-type>Technical Blog</article-type>
      <updated>Mon, 07 Jan 2013 06:45:00 GMT</updated>
      <views>3209</views>
      <rating>5</rating>
      <popularity />
      <votes>1</votes>
      <bookmarks>4</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>XNA to UnityXNA and Beyond</title>
      <description>Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious project aiming to bring the ease of use of XNA into the Unity3D engine. The project itself is fascinating but at its heart basically just a wrapper </description>
      <link>http://www.codeproject.com/Articles/488300/XNAplustoplusUnityXNAplusandplusBeyond</link>
      <author>Simon Jackson</author>
      <category>C#</category>
      <category>Windows</category>
      <category>Mobile</category>
      <category>Android</category>
      <category>Game</category>
      <category>iOS</category>
      <pubDate>Mon, 05 Nov 2012 16:36:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/488300/XNAplustoplusUnityXNAplusandplusBeyond</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 06 Nov 2012 05:26:00 GMT</updated>
      <views>5736</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>9</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Converting DirectX .X files for use in games</title>
      <description>While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA sample in to the framework, it should come as no surprise from the tenant of that article that I failed, granted I only spent aboutRead More…</description>
      <link>http://www.codeproject.com/Articles/488299/ConvertingplusDirectXplus-Xplusfilesplusforplususe</link>
      <author>Simon Jackson</author>
      <category>C#</category>
      <category>Windows</category>
      <category>Mobile</category>
      <category>Android</category>
      <category>Game</category>
      <category>iOS</category>
      <pubDate>Tue, 06 Nov 2012 05:26:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/488299/ConvertingplusDirectXplus-Xplusfilesplusforplususe</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 06 Nov 2012 05:26:00 GMT</updated>
      <views>5398</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>4</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>XNA to MonoGame and beyond</title>
      <description>As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going to cover all the options I explained back then in more detail plus probably a few others which have come to light recently. All of this is to show developers who have workedRead More…</description>
      <link>http://www.codeproject.com/Articles/486285/XNAplustoplusMonoGameplusandplusbeyond</link>
      <author>Simon Jackson</author>
      <category>Mono</category>
      <category>C#</category>
      <category>Windows</category>
      <category>Mobile</category>
      <category>Android</category>
      <category>Game</category>
      <category>XNA</category>
      <category>iOS</category>
      <pubDate>Tue, 30 Oct 2012 14:33:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/486285/XNAplustoplusMonoGameplusandplusbeyond</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 06 Nov 2012 05:25:00 GMT</updated>
      <views>6032</views>
      <rating>5</rating>
      <popularity />
      <votes>1</votes>
      <bookmarks>6</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>AdRotator for Windows Phone Silverlight</title>
      <description>          AdRotator for Windows Phone Silverlight V1.2 release With the release of what is likely the last version in the V1 branch of AdRotator for Windows Phone Silverlight I’ve gone some lengths to make sure the documentation and samples are also feature complete. For the XNA version read this ar</description>
      <link>http://www.codeproject.com/Articles/482798/AdRotatorplusforplusWindowsplusPhoneplusSilverligh</link>
      <author>Simon Jackson</author>
      <category>Windows-Phone-7</category>
      <pubDate>Wed, 24 Oct 2012 21:02:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/482798/AdRotatorplusforplusWindowsplusPhoneplusSilverligh</guid>
      <article-type>Technical Blog</article-type>
      <updated>Wed, 24 Oct 2012 21:02:00 GMT</updated>
      <views>2057</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>2</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Windows 8 License Checker / tester / thingy</title>
      <description>Windows 8 license checker.</description>
      <link>http://www.codeproject.com/Articles/482799/Windowsplus8plusLicenseplusCheckerplus-2fplusteste</link>
      <author>Simon Jackson</author>
      <category>C#</category>
      <category>Dev</category>
      <category>Intermediate</category>
      <pubDate>Wed, 24 Oct 2012 15:26:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/482799/Windowsplus8plusLicenseplusCheckerplus-2fplusteste</guid>
      <article-type>Technical Blog</article-type>
      <updated>Wed, 24 Oct 2012 15:26:00 GMT</updated>
      <views>1338</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>AdRotator for Windows Phone XNA</title>
      <description>AdRotator for Windows Phone XNA.</description>
      <link>http://www.codeproject.com/Articles/482797/AdRotatorplusforplusWindowsplusPhoneplusXNA</link>
      <author>Simon Jackson</author>
      <category>Dev</category>
      <category>Intermediate</category>
      <category>Windows-Phone-7</category>
      <pubDate>Wed, 24 Oct 2012 14:30:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/482797/AdRotatorplusforplusWindowsplusPhoneplusXNA</guid>
      <article-type>Technical Blog</article-type>
      <updated>Wed, 24 Oct 2012 14:30:00 GMT</updated>
      <views>1489</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>1</bookmarks>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Hold on I forgot to mention…</title>
      <description>There&amp;#8217;s always that point when you are maintaining and developing your live project when you really wish you had a way to communicate to your users, it could be as simple as a “Check this out” or as worrying as “My backend service provider just crashed please check for my update”. In the past </description>
      <link>http://www.codeproject.com/Articles/482658/HoldplusonplusIplusforgotplustoplusmention-e2-80-a</link>
      <author>Simon Jackson</author>
      <category>Win8</category>
      <pubDate>Tue, 23 Oct 2012 20:21:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/482658/HoldplusonplusIplusforgotplustoplusmention-e2-80-a</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 23 Oct 2012 20:21:00 GMT</updated>
      <views>646</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>Windows 8 Corrupt Packages</title>
      <description>Like with any new system there are bound to be some kinks in the road, issues or just downright annoyances that will send you spiralling into the deepest dark pits of annoyance (the last has been me for the last few weeks). A situation exists (which unfortunately is not reliably or easily repeatable</description>
      <link>http://www.codeproject.com/Articles/482659/Windowsplus8plusCorruptplusPackages</link>
      <author>Simon Jackson</author>
      <category>Win8</category>
      <pubDate>Tue, 23 Oct 2012 20:17:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/482659/Windowsplus8plusCorruptplusPackages</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 23 Oct 2012 20:17:00 GMT</updated>
      <views>1029</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <downloads />
    </item>
    <item d3p1:type="ArticleRssItem" xmlns:d3p1="http://www.w3.org/2001/XMLSchema-instance">
      <title>AdRotator for Windows 8</title>
      <description>*Note by popular request here&amp;#8217;s a sample (pulled from the AdRotator site) showing AdRotator implemented in a Windows 8 app with AdDuplex, PubCenter and a local House AD. As battles go this was certainly one of the strangest.  Windows 8 introduces so many different ways of working, some expecte</description>
      <link>http://www.codeproject.com/Articles/482660/AdRotatorplusforplusWindowsplus8</link>
      <author>Simon Jackson</author>
      <category>Win8</category>
      <pubDate>Tue, 23 Oct 2012 20:16:00 GMT</pubDate>
      <subject />
      <guid>http://www.codeproject.com/Articles/482660/AdRotatorplusforplusWindowsplus8</guid>
      <article-type>Technical Blog</article-type>
      <updated>Tue, 23 Oct 2012 20:16:00 GMT</updated>
      <views>1038</views>
      <rating />
      <popularity />
      <votes>0</votes>
      <bookmarks>1</bookmarks>
      <downloads />
    </item>
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      <title>Windows 8 submission trials and tribulations</title>
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      <pubDate>Mon, 15 Oct 2012 13:41:00 GMT</pubDate>
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