Introduction
This article is meant to give you a jump start on doing serial communication
in Windows (NT family). The article will provide a class called
CSerialCommHelper which you can use directly to do serial communication in your
application. The class that is provided here with this article does uses
overlapped IO. You donot need to know much about serial communication or
overlapped IO for this article. However, you need to know some about the
synchronization objects like Events and some Windows APIs like
WaitForSingleObject and WaitForMultipleObject etc. Also some basic understanding
of windows threads is required - like thread creation and termination.
Introduction
In order for your computer to be able to do serial communication, computer
has to have a serial port. Most of the computers have at least one serial port
also known as COM port ( communication port ) and are generally called COM1 COM2
etc. Then there are the device drivers for the serial ports. If you think it
over, all you that you need to do in serial communication is either send data or
receive data. In other words, you are doing input/output (IO) to the serial
port. The same IO is done with disk based files. Hence there is no surprise that
the APIs for reading and writing to a file apply to serial ports as well. When
you send data to the serial port its in terms of bytes but when it leaves the
serial port it is in the form of bits. Similarly, when the data arrives at the
serial port, its in bit format and when you get data you get it in bytes.
Without any further discussion lets get started.
Opening the COM port
The first and the foremost step in doing a serial communication is to open
the desired port. Lets say you have your device hooked to COM1 you can open the
COM port using following API:
HANDLE m_hCommPort = ::CreateFile(szPortName,
GENERIC_READ|GENERIC_WRITE,
0,
0,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED,
0
);
The third fifth and seventh parameters have to be what they
are in the above example by law. We want to open the file ( the COM port ) in an
overlapped fashion - that's why the sixth param is FILE_FLAG_OVERLAPPED
. We will
get into the details of overlapped IO a bit later. As you must have guessed from
the name , CreateFile
API can be used to create a file (disk based) and also
it can be used to open an existing file.
To Windows a serial port or a disk based file both are IO devices . So, in order
to open an existing file ( serial port ) all we need to know the name of the
device ( COM1) and pass the creation flags as OPEN_EXISTING
.
If a COM port is opened successfully, the API returns handle to the com port
just like a handle to a file. However, if the system could not open the COM
port, it would return INVALID_HANDLE_VALUE
. And you can get the reason by
calling GetLastError
. One of the common errors while opening a COM port is
that the COM port is already opened by some other application and in that case
you would get ERROR_ACCESS_DENIED
(5). Similarly if you by mistake opened a COM
port that doesn't exist , you would get ERROR_FILE_NOT_FOUND
as the last
error.
Note: Remember not to do make any function calls (like ASSERT
) before calling
GetLastError
or you would get 0. Once you have opened the com port all you need to do now is to start using
it.
Reading and Writing
Now, once you have a com port open, you may want to send some data to
the connected device. For example, lets say you want to send "Hello"
to the device(e.g., another PC). When you want to send the data across the
serial port, you need to write to the serial port just like you would write to a
file. You would use following API:
iRet = WriteFile (m_hCommPort,data,dwSize,&dwBytesWritten ,&ov);
where data contains "Hello" . Lets say in response to your "Hello" , the device sends you
"Hi" . So you need to read the data. Again ,you would use
following API:
abRet = ::ReadFile(m_hCommPort,szTmp ,sizeof(szTmp ),
&dwBytesRead,&ovRead) ;
For now do not try to understand everything. We will get to
all this later. All this sounds very simple. Right?
Now lets start digging into issues.
Issues with serial communication
Just now I said, in response to your "Hello", the device may send you
"Hi" back and you would like to read that. But the problem here is
that you don't know when the device is going to respond? Or will it ever
respond? When should you start to read from the port. One option is that as soon
as you made call to WriteFile, you make call to ReadFile . If no data is there
you need to make read again later on. This leads to what is called polling. You
keep polling the port for data. This model does not really seem to be a
good one. It would be nice if somehow you were notified by the system when data
has arrived and only then would you make call to ReadFile. This is event driven
approach and fits well into Windows programming. And good news is that such a
model is possible .
Another issue with the serial communication is that since it always occurs
between two devices, the two devices need to agree on how they talk to each
other. Each side needs to follow certain protocols to conduct business. Since
its the serial port that actually carries out the communication, we need to
configure the serial port. There is an API available for exact same purpose.
Following is the API:
SetCommState ( HANDLE hFile, LPDCB lpDCB)
The first parameter is the handle to COM port and the second
paramter is what is called device control block (DCB) . The DCB is a struct
defined in winbase.h and has 28 data members. For example, we need to specify
baud rate at which the COM port operates, you need to set the BaudRate member
of the struct . Baud rate is usual 9600 (bps) . But the two devices have to use
the same baud rate to conduct business. Similarly if you want to use parity you
need to set Parity member of the struct. Again the two devices have to
use same parity. Some of the data members are reserved and have to be 0. I have
found it easier to get the current DCB struct and then set those members which
we are interested in changing. Following code gets the current dcb and sets some
of the fields:
DCB dcb = {0};
dcb.DCBlength = sizeof(DCB);
if (!::GetCommState (m_hCommPort,&dcb))
{
TRACE ("CSerialCommHelper : Failed to Get Comm State Reason: %d",
GetLastError());
return E_FAIL;
}
dcb.BaudRate = dwBaudRate;
dcb.ByteSize = byByteSize;
dcb.Parity = byParity;
if ( byStopBits == 1 )
dcb.StopBits = ONESTOPBIT;
else if (byStopBits == 2 )
dcb.StopBits = TWOSTOPBITS;
else
dcb.StopBits = ONE5STOPBITS;
if (!::SetCommState (m_hCommPort,&dcb))
{
ASSERT(0);
TRACE ( "CSerialCommHelper : Failed to Set Comm State Reason: %d",
GetLastError());
return E_FAIL;
}
TRACE ( "CSerialCommHelper : Current Settings, (Baud Rate %d; Parity %d; "
"Byte Size %d; Stop Bits %d", dcb.BaudRate,
Most of the time you won't need to change the
other fields of this structure. But if you need to change the structure you need
to be very careful about the fields as changing the fields will affect the
behavior of the serial communication and hence you should be very sure what you
want to change.
Event Driven Approach
Coming back to our earlier problem with the reading of data. If we do not
want to keep polling the COM port for any data then we need to have some
kind of event mechanism available. Fortunately there is a way that you can ask
the system to notify you when certain events happen. The API to use is
SetCommMask( HANDLE hHandle,DWORD dwEvtMask)
The first parameter is the handle to the open
COM port. The second parameter is used to specify a list of events which we are
interested in.
The events that need to be specified in the mask depends upon the application
needs. For simplicity, lets say we are interested in getting notified
whenever a character arrives at the serial port, we would need to specify
EV_RXCHAR
as the event mask. Similarly if we are interested to know when all the
data has been sent, we need to specify EV_TXEMPTY
flag also. So out call would
look like this:
SetCommMask( m_hCommPort,EV_TXTEMPTY|EV_RXCHAR);
The interesting thing here is that
although we told system about the events of our interest, we did not however
told system what to do when these events occur. Like how would system let us
know that a particular event occurred. An obvious thing seems to be a callback
mechanism. But there is not such mechanism available. Here is when things get a
little tricky. In order for system to let us know about the communication event
occurrence, we need to call WaitCommEvent
This function waits for the
events specified in SetCommMask
. But if your think a little more, it sounds like
we are turning a notification mechanism back to polling mechanism. Actually its
even worse that than . WaitCommEvent
blocks till an event occurs. So what's
the
use of WaitCommEvent
? Well , the answer lies in overlapped IO.
If you look at the WaitCommEvent
signature it looks like this:
BOOL WaitCommEvent(HANDLE hCommPort, LPDWORD dwEvtMask,LPOVERLAPPED lpOverlapped);
The third parameter is the
key here.
Think of overlapped IO as asynchronous IO. Whenever a function makes a call and
specifies the overlapped IO structure, it means that try to do the current
operation but if you are not able to complete it immediately let me know when
you are done with this IO. The way system lets you know about the completion is
by setting an kernel event object that is part of the lpOverlapped
structure.
So, all you do is spawn a thread and make the thread wait for that event object
using one of the WaitForSingleObject
APIs.
Lets look at the overlapped structure:
typedef struct _OVERLAPPED {
DWORD Internal;
DWORD InternalHigh;
DWORD Offset;
DWORD OffsetHigh;
HANDLE hEvent;
} OVERLAPPED, *LPOVERLAPPED;
The last parameter is the event handle that you
need to create . This event is generally a manual reset event. When you make a
call like WaitCommEvent
passing overlapped structure as the last parameter,
and the system could not complete call meaning it did not see any characters at
the port, it would return immediately but would return FALSE. If you now make a
call to GetLastError
you would get ERROR_IO_PENDING
which means that the call
has been accepted but no characters have yet arrived at the COM port. Also it
means whenever the characters will arrive, the system will set the hEvent
of the
overlapped structure that you passed in. So if your thread would wait for single
object on hEvent
and you pass INFINITE
, then whenever your Wait fn. returns
WAIT_OBJECT_0
it means some character has arrived or all the data in the
output buffer has been sent.
In our current case since we are interested in more than one events we would
need to check what event did we get by making call to GetCommMask
and checking
the DWORD
against each event. Following pseudo code will explain it:
You can read the data from the com port
and reset the event and make the call to WaitCommEvent
again and so on.
unsigned __stdcall CSerialCommHelper::ThreadFn(void*pvParam)
{
OVERLAPPED ov;
memset(&ov,0,sizeof(ov));
ov.hEvent = CreateEvent( 0,true,0,0);
HANDLE arHandles[2];
arHandles[0] = apThis->m_hThreadTerm;
DWORD dwWait;
SetEvent(apThis->m_hThreadStarted);
while ( abContinue )
{
BOOL abRet = ::WaitCommEvent(apThis->m_hCommPort,&dwEventMask, &ov) ;
if ( !abRet )
{
ASSERT( GetLastError () == ERROR_IO_PENDING);
}
arHandles[1] = ov.hEvent ;
dwWait = WaitForMultipleObjects (2,arHandles,FALSE,INFINITE);
switch ( dwWait )
{
case WAIT_OBJECT_0:
{
_endthreadex(1);
}
break;
case WAIT_OBJECT_0 + 1:
{
DWORD dwMask;
if (GetCommMask(apThis->m_hCommPort,&dwMask) )
{
if ( dwMask & EV_TXEMPTY )
TRACE("Data sent");
ResetEvent ( ov.hEvent );
continue;
}
else
{
}
}
}
}
return 0;
}
If you understood the above code , you
will understand the whole of this article and the source code provided. The above piece of code is simple using the overlapped IO method to do its
job.
Once we have received the indication that the data has arrived we need to read
the data. Important thing to note here is that the when data arrives at the
serial port, it is copied over to system buffer. The data is removed from
the system buffer only when you have read the data using API such as ReadFile
.
Like any buffer, system buffer has a limited size. So if you do not read the
data from the buffers quick enough the system buffers can be become full if more
data is arriving. What happens to further data depends upon the configuration
that you have set in the device configuration block (in call to SetCommState
).
Usually the applications do some kind of handshaking at the application level
but you can also make configurations such that the com port does not accept any
further data upon buffer-full events. But all that is beyond the scope of this
discussion. If possible its always better to have applications themselves
implementing some kind of handshaking - like do not send next block of
data until you get okay for the first block. Generally this kind of handshaking
is implemented using some sort of ACK / NAK and ENQ protocol.
In order for us to read data we need to use ReadFile
API. ReadFile
API has to
specify how much data to read. Lets say we are monitoring character arrivals and
10 characters arrive at the port. As soon as first character arrives at the port
the system will set the overlapped structure's event object and out
WaitSingleObject
will return. Next we would need to read the data. So how much
data should we read? Should we read 1 byte or 10 bytes? That is a good
question. The way it works is as follows (Note: this
is not documented anywhere but this is what I have found by research on
Win2K,NT4.0) :
When one (or more) characters arrive at the port, the event object associated with the
overlapped structure set once. Now lets say that you made a call to read and you
read 1 character. After reading 1 character , you would finally Reset the
overlapped structure's event object. Now you would go back to the WaitCommEvent
but it would return false since no "new" character has arrived. So you
will not be able to read any more characters. Now when another character
arrives, system will set the overlapped event and you would read one more
character but this time it will be the character that had arrived earlier and
you never read. This clearly is a problem.
So what is the solution? The easiest solution is that as soon as you got the
event object indicating the arrival of a character, you should read all the
characters that are present in the port. (If you are familiar with win API
MsgWaitForMultipleObjects
you can draw a analogy here.)
So again the question remains how many
characters to read. The answer is read all the characters in a loop using
ReadFile
. Here is the pseudo code
threadFn...
WaitCommEvent(m_hCommPort,&dwEventMask, &ov) ;
if ( WaitForSingleObject(ov.hEvent,INFINITE) == WAIT_OBJECT_0)
{
char szBuf[100];
memset(szBuf,0,sizeof(szBuf));
do
{
ReadFile( hPort,szBuf,sizeof(szBuf),&dwBytesRead,&ov);
}while (dwBytesRead > 0 );
}
ReadFile
API has following signature:
BOOL ReadFile( HANDLE hFile,
LPVOID lpBuffer,
DWORD nNumberOfBytesToRead,
LPDWORD lpNumberOfBytesRead,
LPOVERLAPPED lpOverlapped
The first parameter is as usual the com port, the last parameter is the
overlapped structure. Again we need to create a manual reset event and pass the
overlapped structure to the ReadFile function. Again if you issue a read for say
10 bytes and there is no data available , ReadFile
will return FALSE and
GetLastError
will return ERROR_IO_PENDING
and the system will set the
overlapped event when the overlapped operation(read ) completes.
As you can see ReadFile
returns dwBytesRead
which as is clear returns the number
of bytes read. If there are no bytes remaining, the dwBytesRead will return 0.
Lets say there are 11 bytes that have arrived and you read 10 characters
in the first go in while loop. In the first go 10 characters will be returned in
dwBytesRead
. In the second go with while loop, the dwBytesRead
will return 1.
Now in the third go the dwBytesRead
will return 0 and you will break out of the
while loop. This allows you to read all the data. In this approach ,if you noticed, we
never really took advantage of the overlapped structure that we
passed to the ReadFile
function but we still need to pass it because we opened
the COM port in Overlapped manner.
And finally when you want to send data to other device, you need to call
WriteFile
. WriteFile
is not even worth discussing.
There is one more thing that needs to be taken into account before we move on
and that is communication timeouts. Its important to set the timeout to
proper values for things to work. The API to do so is:
SetCommTimeouts ( HANDLE hCommPort, LPCOMMTIMEOUTS lpCommTimeOuts)
COMTIMEOUTS
is a structure with following members:
typedef struct _COMMTIMEOUTS {
DWORD ReadIntervalTimeout;
DWORD ReadTotalTimeoutMultiplier;
DWORD ReadTotalTimeoutConstant;
DWORD WriteTotalTimeoutMultiplier;
DWORD WriteTotalTimeoutConstant;
} COMMTIMEOUTS,*LPCOMMTIMEOUTS;
For a description of all these fields consult MSDN documentation. But one thing
I want to point out is this:
"...A value of MAXDWORD
, combined with zero values for both the ReadTotalTimeoutConstant
and ReadTotalTimeoutMultiplier
members, specifies that the read operation
is to return immediately with the characters that have already been received,
even if no characters have been received..."
This is exactly what we want . We do NOT want the ReadFile
to get stuck if there
is no data available as we will know with WaitCommEvent
API. and also
"...A value of zero for both the WriteTotalTimeoutMultiplier
and WriteTotalTimeoutConstant members indicates that total time-outs are
not used for write operations..."
is what we want. In short we need to do
this:
COMMTIMEOUTS timeouts;
timeouts.ReadIntervalTimeout = MAXDWORD;
timeouts.ReadTotalTimeoutMultiplier = 0;
timeouts.ReadTotalTimeoutConstant = 0;
timeouts.WriteTotalTimeoutMultiplier = 0;
timeouts.WriteTotalTimeoutConstant = 0;
if (!SetCommTimeouts(m_hCommPort, &timeouts))
{
ASSERT(0);
TRACE ( "CSerialCommHelper : Error setting time-outs. %d",GetLastError());
return E_FAIL;
}
Now we have discussed almost everything that needs to be discussed for the sake
of this article.
Putting it all together
All this I have put together in a form of two classes:
-
The main class is
CSerialCommHelper
- the main class that does performs
all the communication .
-
The helper class called
CSerialBuffer
that is an internal buffer used by
the CSerialCommHelper
.
Here is the main API of the CSerialCommHelper
:
inline bool IsInputAvailable()
inline bool IsConnection() {return m_abIsConnected ;}
inline void SetDataReadEvent() { SetEvent ( m_hDataRx ); }
HRESULT Read_N (std::string& data,long alCount,long alTimeOut);
HRESULT Read_Upto (std::string& data,char chTerminator ,
long* alCount,long alTimeOut);
HRESULT ReadAvailable(std::string& data);
HRESULT Write (const char* data,DWORD dwSize);
HRESULT Init(std::string szPortName, DWORD dwBaudRate,BYTE byParity,
BYTE byStopBits,BYTE byByteSize);
HRESULT Start();
HRESULT Stop();
HRESULT UnInit();
and the interface for CSerialBuffer
is :
inline void LockBuffer();
inline void UnLockBuffer();
void AddData( char ch ) ;
void AddData( std::string& szData ) ;
void AddData( std::string& szData,int iLen ) ;
void AddData( char *strData,int iLen ) ;
std::string GetData() ;
void Flush();
long Read_N( std::string &szData,long alCount,HANDLE& hEventToReset);
bool Read_Upto( std::string &szData,char chTerm,long &alBytesRead,
HANDLE& hEventToReset);
bool Read_Available( std::string &szData,HANDLE & hEventToReset);
inline long GetSize() ;
inline bool IsEmpty() ;
Here is the logic and working behind the
classes:
First of let me show you how to use the class.
In your application create an object of CSerialCommHelper
like this:
CSerialCommHelper m_theCommPort;
Call m_theCommPort.Init()
passing in the necessary information. If you want you
can use default values.
Next call m_theCommPort.Start()
If you want to get notification about when the
some data is available you can get the kernel event object to wait on by
calling m_theCommPort.GetWaitForEvent()
.
What CSerialCommHelper
does is that on call to
Init(), it opens the specified COM port and also starts a thread. The thread
starts "listening" for any incoming data and once the data has been
received it reads all the data into a local buffer which is of type
CSerialBuffer
. Once its done reading all the data it sets the event in case you
want to get the notification. Now you have three options
- read all the data by calling
ReadAvailable
which reads all the data .
- read up to some character by calling
Read_Upto
and passing character up to which you want to read.
- read N character calling
Read_N
passing the
numbers to be read.
There is one more thing that needs to be paid
attention. If you want to read 10 characters but there are only 5
characters in the local buffer, the read_N makes a blocking call and waits for
the timeout passed as the last parameter . Same is true for Read_Upto
.
One more thing. If there are 10 characters in
the local buffer but you made a call to Read_N
for 5 characters you will be
returned first 5 characters. If you made a next call Read_N
for 5 characters
again, it would returned next 5 characters.
That's all there is to it.
If you think I have left something please feel
free to email me at ashishdhar@hotmail.com